Level Design and Characters
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 9 weeks left!
Progress Report
I continued working on the 2 player split-screen mode. It’s working quite well! I needed to figure out a few more game mechanics and try some level designs. Here are some rough sketches that show the first two.
Additionally, I experimented with player sizes. The first player is thin and can get through narrow pathways, but only has one cargo slot at the beginning. The second player is larger and therefor has two cargo slots that can be filled with items. I think this gives the players some character.
Notes
Unfortunately, I didn’t manage to make a video this time, since this update was more conceptual. The next update will contain a few more 2P levels and some visual upgrades.
Get Kargo
Kargo
2D cave-flyer with a focus on puzzle elements
Status | Released |
Author | LiberaByte |
Genre | Puzzle, Racing |
Tags | 2D, Arcade, Asteroids, Flight, Pixel Art, Space, Twin Stick Shooter, Zero Gravity |
Languages | English |
More posts
- Kargo is Back: Full Release on Itch.ioJan 05, 2024
- New Demo for Steam Next FestJun 10, 2022
- New Demo and Steam PageMar 25, 2022
- Tutorial Levels Complete and Demo AnouncementMar 16, 2022
- Switch to Godot and Sneak PeekMar 05, 2022
- Alpha ReleaseAug 07, 2021
- Gravity Zones and Sprite UpdatesJul 19, 2021
- Preview of Coop LevelsJul 07, 2021
- Game Design UpdateJun 18, 2021
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