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Devlog
Submission to 90 Days & Ship It! Jam 2021
Submission to Join The itch.io Selects Spring Bundle 2024
Kargo
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Devlog
Kargo is Back: Full Release on Itch.io
January 05, 2024
by
LiberaByte
My hobby game Kargo is now back on Itch.io! Feel free to check it out (there is a demo version as well) and let me know what you think...
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New Demo for Steam Next Fest
June 10, 2022
by
LiberaByte
The last couple of weeks have been filled with lots of bug fixing, designing new levels and improving game mechanics. Today I’m proud to release a shiny new demo for Windows, Linux and macOS. I hope...
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New Demo and Steam Page
March 25, 2022
by
LiberaByte
I’m very happy to announce that you can now play a new demo of Kargo. This is still an early alpha version but much more polished than the previous demo. Please let me know if you have any comments...
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Tutorial Levels Complete and Demo Anouncement
March 16, 2022
by
LiberaByte
I finally finished a planned sequence of five tutorial levels today. The video above should give you an idea of how players will be familiarized with the controls and the general concept of the game...
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Switch to Godot and Sneak Peek
March 05, 2022
by
LiberaByte
It’s been a while since my last update. Partly because I’ve been busy with other activities (game jams, other projects, etc.). But mainly because I wanted to have a fresh perspective on this proje...
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Alpha Release
August 07, 2021
by
LiberaByte
I did it! You can now play the first alpha version of Kargo . This post concludes the series of updates on my 90 Days & Ship It! Jam 2021 journey. The last 90 days have been quite interesting. I had a...
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Gravity Zones and Sprite Updates
July 19, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 3 weeks left! Progress Report Since I discovered that gravity zones (they are called transfer zones internally) make game...
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Preview of Coop Levels
July 07, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 5 weeks left! Progress Report The last two weeks I focused on finishing five 2-player levels. This allows me to do some p...
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Game Design Update
June 18, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 7 weeks left! Progress Report I encountered some issues with the game design (which led to an unproductive week). As I wa...
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Level Design and Characters
June 06, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 9 weeks left! Progress Report I continued working on the 2 player split-screen mode. It’s working quite well! I needed...
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Split-Screen Test
May 29, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 10 weeks left! Progress Report This week I decided to give the two player split-screen a try. It was relatively easy to c...
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Cargo Bay and Colors
May 22, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 11 weeks left! Progress Report I focused again on game mechanics and started creating some colored sprites (fear not: mor...
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Health Status and Fuel Check
May 15, 2021
by
LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 12 weeks left! Progress Report I started off by mainly deciding on the planned features for the release on August 7th and...
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Next Milestone: Alpha Release
May 13, 2021
by
LiberaByte
1
One week ago I published my last devlog and allowed myself a bit of time to think about the future of this prototype, see video above. After much consideration (and encouraging words from my wife) I d...
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24h Game Jam Postmortem
May 06, 2021
by
LiberaByte
Premise Last weekend I decided to make the best of the current situation (it’s 2021, you know what I mean) and finally set out to do a game jam. Although I have participated in a number of hackathon...
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