Switch to Godot and Sneak Peek
It’s been a while since my last update. Partly because I’ve been busy with other activities (game jams, other projects, etc.). But mainly because I wanted to have a fresh perspective on this project.
The last couple of weeks, I’ve been porting the game to Godot. This has been incredibly fun and I’m really glad I did it. The 2D part of the engine is a pleasure to work with and gives me a lot of flexibility. The core goals of the game remain the same, but I reworked the puzzle elements, visuals, controls and much more. I will write a follow-up devlog with more details soon. In the meantime, enjoy a sneak peek of the current status in the video above.
As always, follow me to get more updates and let me know what you think in the comments.
Get Kargo
Kargo
2D cave-flyer with a focus on puzzle elements
Status | Released |
Author | LiberaByte |
Genre | Puzzle, Racing |
Tags | 2D, Arcade, Asteroids, Flight, Pixel Art, Space, Twin Stick Shooter, Zero Gravity |
Languages | English |
More posts
- Kargo is Back: Full Release on Itch.ioJan 05, 2024
- New Demo for Steam Next FestJun 10, 2022
- New Demo and Steam PageMar 25, 2022
- Tutorial Levels Complete and Demo AnouncementMar 16, 2022
- Alpha ReleaseAug 07, 2021
- Gravity Zones and Sprite UpdatesJul 19, 2021
- Preview of Coop LevelsJul 07, 2021
- Game Design UpdateJun 18, 2021
- Level Design and CharactersJun 06, 2021
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