Gravity Zones and Sprite Updates


This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 3 weeks left!

Progress Report

Since I discovered that gravity zones (they are called transfer zones internally) make gameplay a lot easier, I focused on reworking my game objects. Especially landing on pads and picking up containers is quite pleasant now. After that I tweaked the sprites and level designs a little. And lastly, I finally managed to work on some of the smaller bugs. Next, I can work on the HUD and start playing with single-player maps.

Here is a full list of changes made to the game:

  • Improved docking behavior
  • Refactored cargo handling in docking zone
  • Removed cargo from player when delivered
  • Added container holder as item and a visually different force particle
  • Added multiple containers per landing pad
  • Implemented container holder and win condition logic
  • Added new colored gates and lamps
  • Added zone border tiles
  • Fixed gamepad support for two players

Note

The video at the top shows the complete run through two levels. I intentionally played it slowly, so it’s easier to follow the player movements. Let me know what you think in the comments.

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